• Preface
  • I Playing Riichi Online
    • Introduction to Tenhou (ŷ˱)
      • Why play online?
      • Setting up an account
      • The main page
      • Playing a game
      • Troubleshooting
      • Rules
    • Advanced features of Tenhou
      • Rank and rating
      • Four rooms
      • Reading the statistics
      • Viewing games
  • II Basic Tile Efficiency
    • Riichi mahjong basics
      • Learning strategies
      • Basic building blocks
      • Complex shapes
      • Waits
      • Glossary
    • The five-block method
      • Finding a redundant tile
      • Alternative configurations
      • Selecting tile blocks
      • Building a block
    • Pursuing yaku
      • How to get sanshoku
      • How to get ittsu
      • How to get pinfu
      • How to get honitsu
      • How to get toitoi / chiitoitsu
  • III Strategy Principles
    • Scoring
      • Three steps in score calculation
      • Basic scoring
      • Advanced scoring
      • Scoring tables
    • Riichi judgement
      • To riichi or not to riichi?
      • Insta-riichi
      • When not to riichi
      • Glossary
    • Defense judgement
      • To push or to fold?
      • Defense basics
      • Defense against riichi
      • Defense against open hands
      • Glossary
    • Melding judgement
      • To meld or not to meld?
      • Melding choice: examples
      • Calling kan
      • Miscellaneous tips for melding
    • Grand strategies
      • What do do in South-4
      • What to do by South-3
      • Tables for induced point differences
    • Manners for offline playing
      • Dealing tiles
      • Drawing and discarding
      • Calling
      • Winning a hand
    • Further readings
      • Books on riichi mahjong
      • Online resources